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Handbook of digital games / / edited by Marios C. Angelides, Harry Agius
Handbook of digital games / / edited by Marios C. Angelides, Harry Agius
Autore Angelides Marios C
Edizione [First edition.]
Pubbl/distr/stampa Piscataway, NJ : , : IEEE Press
Descrizione fisica 1 online resource (781 p.)
Disciplina 794.8
Soggetto topico Computer games
Video games
ISBN 1-118-79627-6
1-118-79623-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; IEEE Press; Title page; Copyright page; Contents; Contributors; Introduction; Chapter Summaries; Part I: Gaming Techniques and Tools; Part II: Game Play; Part III: Game Design and Development; Part I: Gaming Techniques and Tools; Chapter 1: Toward the Adaptive Generation of Bespoke Game Content; 1.1 Introduction; 1.2 Methodology; 1.2.1 Generation; 1.2.2 Measurement; 1.2.3 Adaptation; 1.3 Applications; 1.3.1 3D Action Games; 1.3.2 Arcade Games; 1.3.3 Platformers; 1.3.4 Board Games; 1.3.5 Puzzles; 1.3.6 Open-World Games; 1.3.7 Summary; 1.4 Conclusions; Acknowledgments; References
Chapter 2: Procedural Content Generation2.1 Introduction; 2.2 Problems and Solutions; 2.2.1 Memory Restrictions; 2.2.2 Demand for Increasing Detail; 2.2.3 Replayability and Longevity; 2.2.4 Novelty and Innovation; 2.2.5 Ownership and Authorship; 2.3 Online and Offline PCG; 2.3.1 Offline PCG; 2.3.2 Online PCG; 2.4 Key Content Production Areas; 2.4.1 Terrain Generation; 2.4.2 Architecture; 2.4.3 Narrative and Plot; 2.5 Conclusions; References; Chapter 3: Content Generation in a Collaborative Browser-Based Game Environment; 3.1 Introduction; 3.2 Web as a Gaming Platform
3.3 Real-Time Multiplayer Games in Browser3.4 Content Generation; 3.4.1 Content Generation at Development Time; 3.4.2 Content Generation at Run Time; 3.5 Example Game: Caves; 3.5.1 Game Architecture; 3.5.2 Characters; 3.5.3 Quests; 3.5.4 Monsters; 3.5.5 Lessons Learned from Proof-of-Concept Implementation; 3.6 Related Work; 3.7 Conclusions; References; Chapter 4: Automatic Narratives in MMORPGs; 4.1 Introduction; 4.2 Basics of Interactive Drama Management; 4.2.1 Plot Element Structures; 4.2.2 Story Aesthetic Metrics; 4.2.3 Player Modeling; 4.2.4 Quest as an Ideal Storytelling Unit
4.3 Generating Quest in MMORPGs4.3.1 Quest Structures; 4.3.2 Aesthetic Metrics for MMORPG Quests; 4.3.3 A Model for Quest Generators; 4.4 Believable Characters; 4.5 Creating Memorials; 4.5.1 Video; 4.5.2 Comics; 4.5.3 Automatic Memorial Comic/Video Generation Model; References; Chapter 5: Collision Detection with Navigation Meshes; 5.1 Introduction; 5.2 Related Work; 5.2.1 Spatial Data Structures; 5.2.2 Navigation Mesh Generation Techniques; 5.3 Methodology; 5.3.1 Insertion of Objects; 5.3.2 Removal of Objects; 5.3.3 Updating Object Positions; 5.3.4 Find Collidable Objects
5.4 Experimentation5.5 Conclusions; Acknowledgments; References; Chapter 6: Mass Population: Plausible and Practical Crowd Simulation; 6.1 Introduction; 6.2 How It All Started; 6.2.1 Path Planning; 6.2.2 Selection and Concatenation of Animation Clips; 6.2.3 Physical Simulation; 6.2.4 Interpolation and Concatenation of Example Motions; 6.3 Let the People Walk; 6.3.1 Positioning the Agents; 6.3.2 Snap-Together Motions; 6.3.3 Speed Up Your Rendering; 6.3.4 Giving Your Characters a Personality; 6.4 Plausible Crowds; 6.4.1 Illusions of Variety; 6.4.2 Uncovering and Hiding Artifacts
6.4.3 Developer Guidelines
Record Nr. UNINA-9910140287403321
Angelides Marios C  
Piscataway, NJ : , : IEEE Press
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Handbook of digital games / / edited by Marios C. Angelides, Harry Agius
Handbook of digital games / / edited by Marios C. Angelides, Harry Agius
Autore Angelides Marios C
Edizione [First edition.]
Pubbl/distr/stampa Piscataway, NJ : , : IEEE Press
Descrizione fisica 1 online resource (781 p.)
Disciplina 794.8
Soggetto topico Computer games
Video games
ISBN 1-118-79627-6
1-118-79623-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; IEEE Press; Title page; Copyright page; Contents; Contributors; Introduction; Chapter Summaries; Part I: Gaming Techniques and Tools; Part II: Game Play; Part III: Game Design and Development; Part I: Gaming Techniques and Tools; Chapter 1: Toward the Adaptive Generation of Bespoke Game Content; 1.1 Introduction; 1.2 Methodology; 1.2.1 Generation; 1.2.2 Measurement; 1.2.3 Adaptation; 1.3 Applications; 1.3.1 3D Action Games; 1.3.2 Arcade Games; 1.3.3 Platformers; 1.3.4 Board Games; 1.3.5 Puzzles; 1.3.6 Open-World Games; 1.3.7 Summary; 1.4 Conclusions; Acknowledgments; References
Chapter 2: Procedural Content Generation2.1 Introduction; 2.2 Problems and Solutions; 2.2.1 Memory Restrictions; 2.2.2 Demand for Increasing Detail; 2.2.3 Replayability and Longevity; 2.2.4 Novelty and Innovation; 2.2.5 Ownership and Authorship; 2.3 Online and Offline PCG; 2.3.1 Offline PCG; 2.3.2 Online PCG; 2.4 Key Content Production Areas; 2.4.1 Terrain Generation; 2.4.2 Architecture; 2.4.3 Narrative and Plot; 2.5 Conclusions; References; Chapter 3: Content Generation in a Collaborative Browser-Based Game Environment; 3.1 Introduction; 3.2 Web as a Gaming Platform
3.3 Real-Time Multiplayer Games in Browser3.4 Content Generation; 3.4.1 Content Generation at Development Time; 3.4.2 Content Generation at Run Time; 3.5 Example Game: Caves; 3.5.1 Game Architecture; 3.5.2 Characters; 3.5.3 Quests; 3.5.4 Monsters; 3.5.5 Lessons Learned from Proof-of-Concept Implementation; 3.6 Related Work; 3.7 Conclusions; References; Chapter 4: Automatic Narratives in MMORPGs; 4.1 Introduction; 4.2 Basics of Interactive Drama Management; 4.2.1 Plot Element Structures; 4.2.2 Story Aesthetic Metrics; 4.2.3 Player Modeling; 4.2.4 Quest as an Ideal Storytelling Unit
4.3 Generating Quest in MMORPGs4.3.1 Quest Structures; 4.3.2 Aesthetic Metrics for MMORPG Quests; 4.3.3 A Model for Quest Generators; 4.4 Believable Characters; 4.5 Creating Memorials; 4.5.1 Video; 4.5.2 Comics; 4.5.3 Automatic Memorial Comic/Video Generation Model; References; Chapter 5: Collision Detection with Navigation Meshes; 5.1 Introduction; 5.2 Related Work; 5.2.1 Spatial Data Structures; 5.2.2 Navigation Mesh Generation Techniques; 5.3 Methodology; 5.3.1 Insertion of Objects; 5.3.2 Removal of Objects; 5.3.3 Updating Object Positions; 5.3.4 Find Collidable Objects
5.4 Experimentation5.5 Conclusions; Acknowledgments; References; Chapter 6: Mass Population: Plausible and Practical Crowd Simulation; 6.1 Introduction; 6.2 How It All Started; 6.2.1 Path Planning; 6.2.2 Selection and Concatenation of Animation Clips; 6.2.3 Physical Simulation; 6.2.4 Interpolation and Concatenation of Example Motions; 6.3 Let the People Walk; 6.3.1 Positioning the Agents; 6.3.2 Snap-Together Motions; 6.3.3 Speed Up Your Rendering; 6.3.4 Giving Your Characters a Personality; 6.4 Plausible Crowds; 6.4.1 Illusions of Variety; 6.4.2 Uncovering and Hiding Artifacts
6.4.3 Developer Guidelines
Record Nr. UNINA-9910677236603321
Angelides Marios C  
Piscataway, NJ : , : IEEE Press
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The handbook of MPEG applications : standards in practice / / editors, Marios C. Angelides and Harry Agius
The handbook of MPEG applications : standards in practice / / editors, Marios C. Angelides and Harry Agius
Pubbl/distr/stampa Chichester, West Sussex, U.K. : , : J. Wiley, , 2011
Descrizione fisica 1 online resource (551 p.)
Disciplina 006.6/96
Altri autori (Persone) AngelidesMarios C
AgiusHarry
Soggetto topico MPEG (Video coding standard)
MP3 (Audio coding standard)
Application software - Development
ISBN 0-470-97474-5
1-283-85859-2
0-470-97458-3
0-470-97459-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto List of Contributors -- MPEG Standards in Practice -- 1 HD Video Remote Collaboration Application (Beomjoo Seo, Xiaomin Liu, and Roger Zimmermann) -- 1.1 Introduction -- 1.2 Design and Architecture -- 1.3 HD Video Acquisition -- 1.4 Network and Topology Considerations -- 1.5 Real-Time Transcoding -- 1.6 HD Video Rendering -- 1.7 Other Challenges -- 1.8 Other HD Streaming Systems -- 1.9 Conclusions and Future Directions -- References -- 2 MPEG Standards in Media Production, Broadcasting and Content Management (Andreas U. Mauthe and Peter Thoma) -- 2.1 Introduction -- 2.2 Content in the Context of Production and Management -- 2.3 MPEG Encoding Standards in CMS and Media Production -- 2.4 MPEG-7 and Beyond -- 2.5 Conclusions -- References -- 3 Quality Assessment of MPEG-4 Compressed Videos (Anush K. Moorthy and Alan C. Bovik) -- 3.1 Introduction -- 3.2 Previous Work -- 3.3 Quality Assessment of MPEG-4 Compressed Video -- 3.4 MPEG-4 Compressed Videos in Wireless Environments -- 3.5 Conclusion -- References -- 4 Exploiting MPEG-4 Capabilities for Personalized Advertising in Digital TV (Martin Lp̤ez-Nores, Yolanda Blanco-Fernǹdez, Alberto Gil-Solla, Manuel Ramos-Cabrer, and Jos ̌J. Pazos-Arias) -- 4.1 Introduction -- 4.2 Related Work -- 4.3 Enabling the New Advertising Model -- 4.4 An Example -- 4.5 Experimental Evaluation -- 4.6 Conclusions -- Acknowledgments -- References -- 5 Using MPEG Tools in Video Summarization (Luis Herranz and Jos ̌M. Martinez) -- 5.1 Introduction -- 5.2 Related Work -- 5.3 A Summarization Framework Using MPEG Standards -- 5.4 Generation of Summaries Using MPEG-4 AVC -- 5.5 Description of Summaries in MPEG-7 -- 5.6 Integrated Summarization and Adaptation Framework in MPEG-4 SVC -- 5.7 Experimental Evaluation -- 5.8 Conclusions -- References -- 6 Encryption Techniques for H.264 Video (Bai-Ying Lei, Kwok-Tung Lo, and Jian Feng) -- 6.1 Introduction -- 6.2 Demands for Video Security -- 6.3 Issues on Digital Video Encryption -- 6.4 Previous Work on Video Encryption.
6.5 H.264 Video Encryption Techniques -- 6.6 A H.264 Encryption Scheme Based on CABAC and Chaotic Stream Cipher -- 6.7 Concluding Remarks and Future Works -- Acknowledgments -- References -- 7 Optimization Methods for H.264/AVC Video Coding (Dan Grois, Evgeny Kaminsky, and Ofer Hadar) -- 7.1 Introduction to Video Coding Optimization Methods -- 7.2 Rate Control Optimization -- 7.3 Computational Complexity Control Optimization -- 7.4 Joint Computational Complexity and Rate Control Optimization -- 7.5 Transform Coding Optimization -- 7.6 Summary -- References -- 8 Spatiotemporal H.264/AVC Video Adaptation with MPEG-21 (Razib Iqbal and Shervin Shirmohammadi) -- 8.1 Introduction -- 8.2 Background -- 8.3 Literature Review -- 8.4 Compressed-Domain Adaptation of H.264/AVC Video -- 8.5 On-line Video Adaptation for P2P Overlays -- 8.6 Quality of Experience (QoE) -- 8.7 Conclusion -- References -- 9 Image Clustering and Retrieval Using MPEG-7 (Rajeev Agrawal, William I. Grosky, and Farshad Fotouhi) -- 9.1 Introduction -- 9.2 Usage of MPEG-7 in Image Clustering and Retrieval -- 9.3 Multimodal Vector Representation of an Image Using MPEG-7 Color Descriptors -- 9.4 Dimensionality Reduction of Multimodal Vector Representation Using a Nonlinear Diffusion Kernel -- 9.5 Experiments -- 9.6 Conclusion -- References -- 10 MPEG-7 Visual Descriptors and Discriminant Analysis (Jun Zhang, Lei Ye, and Jianhua Ma) -- 10.1 Introduction -- 10.2 Literature Review -- 10.3 Discriminant Power of Single Visual Descriptor -- 10.4 Discriminant Power of the Aggregated Visual Descriptors -- 10.5 Conclusions -- References -- 11 An MPEG-7 Profile for Collaborative Multimedia Annotation (Damon Daylamani Zad and Harry Agius) -- 11.1 Introduction -- 11.2 MPEG-7 as a Means for Collaborative Multimedia Annotation -- 11.3 Experiment Design -- 11.4 Research Method -- 11.5 Results -- 11.6 MPEG-7 Profile -- 11.7 Related Research Work -- 11.8 Concluding Discussion -- Acknowledgment -- References -- 12 Domain Knowledge Representation in Semantic MPEG-7 Descriptions (Chrisa Tsinaraki and Stavros Christodoulakis).
12.1 Introduction -- 12.2 MPEG-7-Based Domain Knowledge Representation -- 12.3 Domain Ontology Representation -- 12.4 Property Representation -- 12.5 Class Representation -- 12.6 Representation of Individuals -- 12.7 Representation of Axioms -- 12.8 Exploitation of the Domain Knowledge Representation in Multimedia Applications and Services -- 12.9 Conclusions -- References -- 13 Survey of MPEG-7 Applications in the Multimedia Lifecycle (Florian Stegmaier, Mario Doller, and Harald Kosch) -- 13.1 MPEG-7 Annotation Tools -- 13.2 MPEG-7 Databases and Retrieval -- 13.3 MPEG-7 Query Language -- 13.4 MPEG-7 Middleware -- 13.5 MPEG-7 Mobile -- 13.6 Summarization and Outlook -- References -- 14 Using MPEG Standards for Content-Based Indexing of Broadcast Television, Web, and Enterprise Content (David Gibbon, Zhu Liu, Andrea Basso, and Behzad Shahraray.) -- 14.1 Background on Content-Based Indexing and Retrieval -- 14.2 MPEG-7 and MPEG-21 in ETSI TV-Anytime -- 14.3 MPEG-7 and MPEG-21 in ATIS IPTV Specifications -- 14.4 MEPG-21 in the Digital Living Network Alliance (DLNA) -- 14.5 Content Analysis for MPEG-7 Metadata Generation -- 14.6 Representing Content Analysis Results Using MPEG-7 -- 14.7 Extraction of Audio Features and Representation in MPEG-7 -- 14.8 Summary -- References -- 15 MPEG-7/21: Structured Metadata for Handling and Personalizing Multimedia Content (Benjamin Kohncke and Wolf-Tilo Balke) -- 15.1 Introduction -- 15.2 The Digital Item Adaptation Framework for Personalization -- 15.3 Use Case Scenario -- 15.4 Extensions of MPEG-7/21 Preference Management -- 15.5 Example Application -- 15.6 Summary -- References -- 16 A Game Approach to Integrating MPEG-7 in MPEG-21 for Dynamic Bandwidth Dealing (Anastasis A. Sofokleous and Marios C. Angelides) -- 16.1 Introduction -- 16.2 Related Work -- 16.3 Dealing Bandwidth Using Game Theory -- 16.4 An Application Example -- 16.5 Concluding Discussion -- References -- 17 The Usage of MPEG-21 Digital Items in Research and Practice (Hermann Hellwagner and Christian Timmerer).
17.1 Introduction -- 17.2 Overview of the Usage of MPEG-21 Digital Items -- 17.3 Universal Plug and Play (UPnP): DIDL-Lite -- 17.4 Microsoft's Interactive Media Manager (IMM) -- 17.5 The DANAE Advanced MPEG-21 Infrastructure -- 17.6 MPEG-21 in the European Projects ENTHRONE and AXMEDIS -- 17.7 Information Asset Management in a Digital Library -- 17.8 Conclusions -- References -- 18 Distributing Sensitive Information in the MPEG-21 Multimedia Framework (Nicholas Paul Sheppard) -- 18.1 Introduction -- 18.2 Digital Rights Management in MPEG-21 -- 18.3 MPEG-21 in Copyright Protection -- 18.4 MPEG-21 in Enterprise Digital Rights Management -- 18.5 MPEG-21 in Privacy Protection -- 18.6 Conclusion -- Acknowledgments -- References -- 19 Designing Intelligent Content Delivery Frameworks Using MPEG-21 (Samir Amir, Ioan Marius Bilasco, Thierry Urruty, Jean Martinet and Chabane Djeraba) -- 19.1 Introduction -- 19.2 CAM Metadata Framework Requirements -- 19.3 CAM Metadata Model -- 19.4 Study of the Existing Multimedia Standards -- 19.5 CAM Metadata Encoding Using MPEG-21/7 -- 19.6 Discussion -- 19.7 Conclusion and Perspectives -- References -- 20 NinSuna: a Platform for Format-Independent Media Resource Adaptation and Delivery (Davy Van Deursen, Wim Van Lancker, Chris Poppe, and Rik Van de Walle) -- 20.1 Introduction -- 20.2 Model-Driven Content Adaptation and Packaging -- 20.3 The NinSuna Platform -- 20.4 Directions for Future Research -- 20.5 Discussion and Conclusions -- Acknowledgments -- References -- 21 MPEG-A and Its Open Access Application Format (Florian Schreiner and Klaus Diepold) -- 21.1 Introduction -- 21.2 The MPEG-A Standards -- 21.3 The Open Access Application Format -- References -- Index.
Record Nr. UNINA-9910140914303321
Chichester, West Sussex, U.K. : , : J. Wiley, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The handbook of MPEG applications : standards in practice / / editors, Marios C. Angelides and Harry Agius
The handbook of MPEG applications : standards in practice / / editors, Marios C. Angelides and Harry Agius
Pubbl/distr/stampa Chichester, West Sussex, U.K. : , : J. Wiley, , 2011
Descrizione fisica 1 online resource (551 p.)
Disciplina 006.6/96
Altri autori (Persone) AngelidesMarios C
AgiusHarry
Soggetto topico MPEG (Video coding standard)
MP3 (Audio coding standard)
Application software - Development
ISBN 0-470-97474-5
1-283-85859-2
0-470-97458-3
0-470-97459-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto List of Contributors -- MPEG Standards in Practice -- 1 HD Video Remote Collaboration Application (Beomjoo Seo, Xiaomin Liu, and Roger Zimmermann) -- 1.1 Introduction -- 1.2 Design and Architecture -- 1.3 HD Video Acquisition -- 1.4 Network and Topology Considerations -- 1.5 Real-Time Transcoding -- 1.6 HD Video Rendering -- 1.7 Other Challenges -- 1.8 Other HD Streaming Systems -- 1.9 Conclusions and Future Directions -- References -- 2 MPEG Standards in Media Production, Broadcasting and Content Management (Andreas U. Mauthe and Peter Thoma) -- 2.1 Introduction -- 2.2 Content in the Context of Production and Management -- 2.3 MPEG Encoding Standards in CMS and Media Production -- 2.4 MPEG-7 and Beyond -- 2.5 Conclusions -- References -- 3 Quality Assessment of MPEG-4 Compressed Videos (Anush K. Moorthy and Alan C. Bovik) -- 3.1 Introduction -- 3.2 Previous Work -- 3.3 Quality Assessment of MPEG-4 Compressed Video -- 3.4 MPEG-4 Compressed Videos in Wireless Environments -- 3.5 Conclusion -- References -- 4 Exploiting MPEG-4 Capabilities for Personalized Advertising in Digital TV (Martin Lp̤ez-Nores, Yolanda Blanco-Fernǹdez, Alberto Gil-Solla, Manuel Ramos-Cabrer, and Jos ̌J. Pazos-Arias) -- 4.1 Introduction -- 4.2 Related Work -- 4.3 Enabling the New Advertising Model -- 4.4 An Example -- 4.5 Experimental Evaluation -- 4.6 Conclusions -- Acknowledgments -- References -- 5 Using MPEG Tools in Video Summarization (Luis Herranz and Jos ̌M. Martinez) -- 5.1 Introduction -- 5.2 Related Work -- 5.3 A Summarization Framework Using MPEG Standards -- 5.4 Generation of Summaries Using MPEG-4 AVC -- 5.5 Description of Summaries in MPEG-7 -- 5.6 Integrated Summarization and Adaptation Framework in MPEG-4 SVC -- 5.7 Experimental Evaluation -- 5.8 Conclusions -- References -- 6 Encryption Techniques for H.264 Video (Bai-Ying Lei, Kwok-Tung Lo, and Jian Feng) -- 6.1 Introduction -- 6.2 Demands for Video Security -- 6.3 Issues on Digital Video Encryption -- 6.4 Previous Work on Video Encryption.
6.5 H.264 Video Encryption Techniques -- 6.6 A H.264 Encryption Scheme Based on CABAC and Chaotic Stream Cipher -- 6.7 Concluding Remarks and Future Works -- Acknowledgments -- References -- 7 Optimization Methods for H.264/AVC Video Coding (Dan Grois, Evgeny Kaminsky, and Ofer Hadar) -- 7.1 Introduction to Video Coding Optimization Methods -- 7.2 Rate Control Optimization -- 7.3 Computational Complexity Control Optimization -- 7.4 Joint Computational Complexity and Rate Control Optimization -- 7.5 Transform Coding Optimization -- 7.6 Summary -- References -- 8 Spatiotemporal H.264/AVC Video Adaptation with MPEG-21 (Razib Iqbal and Shervin Shirmohammadi) -- 8.1 Introduction -- 8.2 Background -- 8.3 Literature Review -- 8.4 Compressed-Domain Adaptation of H.264/AVC Video -- 8.5 On-line Video Adaptation for P2P Overlays -- 8.6 Quality of Experience (QoE) -- 8.7 Conclusion -- References -- 9 Image Clustering and Retrieval Using MPEG-7 (Rajeev Agrawal, William I. Grosky, and Farshad Fotouhi) -- 9.1 Introduction -- 9.2 Usage of MPEG-7 in Image Clustering and Retrieval -- 9.3 Multimodal Vector Representation of an Image Using MPEG-7 Color Descriptors -- 9.4 Dimensionality Reduction of Multimodal Vector Representation Using a Nonlinear Diffusion Kernel -- 9.5 Experiments -- 9.6 Conclusion -- References -- 10 MPEG-7 Visual Descriptors and Discriminant Analysis (Jun Zhang, Lei Ye, and Jianhua Ma) -- 10.1 Introduction -- 10.2 Literature Review -- 10.3 Discriminant Power of Single Visual Descriptor -- 10.4 Discriminant Power of the Aggregated Visual Descriptors -- 10.5 Conclusions -- References -- 11 An MPEG-7 Profile for Collaborative Multimedia Annotation (Damon Daylamani Zad and Harry Agius) -- 11.1 Introduction -- 11.2 MPEG-7 as a Means for Collaborative Multimedia Annotation -- 11.3 Experiment Design -- 11.4 Research Method -- 11.5 Results -- 11.6 MPEG-7 Profile -- 11.7 Related Research Work -- 11.8 Concluding Discussion -- Acknowledgment -- References -- 12 Domain Knowledge Representation in Semantic MPEG-7 Descriptions (Chrisa Tsinaraki and Stavros Christodoulakis).
12.1 Introduction -- 12.2 MPEG-7-Based Domain Knowledge Representation -- 12.3 Domain Ontology Representation -- 12.4 Property Representation -- 12.5 Class Representation -- 12.6 Representation of Individuals -- 12.7 Representation of Axioms -- 12.8 Exploitation of the Domain Knowledge Representation in Multimedia Applications and Services -- 12.9 Conclusions -- References -- 13 Survey of MPEG-7 Applications in the Multimedia Lifecycle (Florian Stegmaier, Mario Doller, and Harald Kosch) -- 13.1 MPEG-7 Annotation Tools -- 13.2 MPEG-7 Databases and Retrieval -- 13.3 MPEG-7 Query Language -- 13.4 MPEG-7 Middleware -- 13.5 MPEG-7 Mobile -- 13.6 Summarization and Outlook -- References -- 14 Using MPEG Standards for Content-Based Indexing of Broadcast Television, Web, and Enterprise Content (David Gibbon, Zhu Liu, Andrea Basso, and Behzad Shahraray.) -- 14.1 Background on Content-Based Indexing and Retrieval -- 14.2 MPEG-7 and MPEG-21 in ETSI TV-Anytime -- 14.3 MPEG-7 and MPEG-21 in ATIS IPTV Specifications -- 14.4 MEPG-21 in the Digital Living Network Alliance (DLNA) -- 14.5 Content Analysis for MPEG-7 Metadata Generation -- 14.6 Representing Content Analysis Results Using MPEG-7 -- 14.7 Extraction of Audio Features and Representation in MPEG-7 -- 14.8 Summary -- References -- 15 MPEG-7/21: Structured Metadata for Handling and Personalizing Multimedia Content (Benjamin Kohncke and Wolf-Tilo Balke) -- 15.1 Introduction -- 15.2 The Digital Item Adaptation Framework for Personalization -- 15.3 Use Case Scenario -- 15.4 Extensions of MPEG-7/21 Preference Management -- 15.5 Example Application -- 15.6 Summary -- References -- 16 A Game Approach to Integrating MPEG-7 in MPEG-21 for Dynamic Bandwidth Dealing (Anastasis A. Sofokleous and Marios C. Angelides) -- 16.1 Introduction -- 16.2 Related Work -- 16.3 Dealing Bandwidth Using Game Theory -- 16.4 An Application Example -- 16.5 Concluding Discussion -- References -- 17 The Usage of MPEG-21 Digital Items in Research and Practice (Hermann Hellwagner and Christian Timmerer).
17.1 Introduction -- 17.2 Overview of the Usage of MPEG-21 Digital Items -- 17.3 Universal Plug and Play (UPnP): DIDL-Lite -- 17.4 Microsoft's Interactive Media Manager (IMM) -- 17.5 The DANAE Advanced MPEG-21 Infrastructure -- 17.6 MPEG-21 in the European Projects ENTHRONE and AXMEDIS -- 17.7 Information Asset Management in a Digital Library -- 17.8 Conclusions -- References -- 18 Distributing Sensitive Information in the MPEG-21 Multimedia Framework (Nicholas Paul Sheppard) -- 18.1 Introduction -- 18.2 Digital Rights Management in MPEG-21 -- 18.3 MPEG-21 in Copyright Protection -- 18.4 MPEG-21 in Enterprise Digital Rights Management -- 18.5 MPEG-21 in Privacy Protection -- 18.6 Conclusion -- Acknowledgments -- References -- 19 Designing Intelligent Content Delivery Frameworks Using MPEG-21 (Samir Amir, Ioan Marius Bilasco, Thierry Urruty, Jean Martinet and Chabane Djeraba) -- 19.1 Introduction -- 19.2 CAM Metadata Framework Requirements -- 19.3 CAM Metadata Model -- 19.4 Study of the Existing Multimedia Standards -- 19.5 CAM Metadata Encoding Using MPEG-21/7 -- 19.6 Discussion -- 19.7 Conclusion and Perspectives -- References -- 20 NinSuna: a Platform for Format-Independent Media Resource Adaptation and Delivery (Davy Van Deursen, Wim Van Lancker, Chris Poppe, and Rik Van de Walle) -- 20.1 Introduction -- 20.2 Model-Driven Content Adaptation and Packaging -- 20.3 The NinSuna Platform -- 20.4 Directions for Future Research -- 20.5 Discussion and Conclusions -- Acknowledgments -- References -- 21 MPEG-A and Its Open Access Application Format (Florian Schreiner and Klaus Diepold) -- 21.1 Introduction -- 21.2 The MPEG-A Standards -- 21.3 The Open Access Application Format -- References -- Index.
Record Nr. UNINA-9910809007903321
Chichester, West Sussex, U.K. : , : J. Wiley, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui